Sunday, October 21, 2012

Final Reflection EDUC 6711


As a student who struggled to listen, take notes, and then try to make meaning of what I heard, I have always believed in the power of student engagement for deep learning. The constructivist learning theory clearly aligns with this belief as the engagement and interaction that students engage in results in meaningful experiences and learning (Laureate Education, Inc., 2011a; Laureate Education, Inc., 2011b; Lever-Duffy & McDonald, 2008). This affirmed and strengthened my commitment to highly engaging, interactive teaching. The use of interactive technology tools such as virtual field trips and WebQuests allow students to access information through experience and, through that experience, make new meaning from the content.

            WebQuests allow students to investigate, explore, and engage in thinking through inquiry-based practice that leads to the creation of an artifact (Pitler, Hubbell, Kuhn & Malenoski, 2007). Though guided through a structured format, teacher-provided resources, and clear expectations of a rubric, students have freedom to engage with resources at their own pace and develop an understanding that is personally meaningful. I used a WebQuest in my classroom any years ago and even helped another teacher develop one; however, I look forward to exploring this technology tool further in order to reintroduce it into my teaching practice. I will begin this process by researching existing WebQuests that are available on educational resource websites and those referenced by Pitler et al. (2007). If I am able to locate one that connects to my content, I will explore all aspects of it with my co-teacher in order to determine if there is any need for modifications, pre-teaching, or special equipment. My goal is to use at least one WebQuest in my teaching before the end of the first semester.

            I would also like to use virtual field trips in my regular instructional practice. Virtual field trips can provide students with background knowledge, experience, and visual support for Dual Coding (Laureate Education, Inc., 2011c; Laureate Education, Inc., 2011d). This tool, much like the WebQuest, allows students to engage with content first hand using a variety of resources. Since many of my students struggle with reading and do not gain the most benefit from reading activities, virtual field trips can provide them with an alternative source of information that can lead to deep learning. The possibilities for deep learning are increased through the personal experience that students gain from the activity and interaction with the content. I have already seen students who were very affected by the experience of a virtual field trip that I know that it will have an impact on achievement in my classroom. My goal is to ensure that I am using at least one virtual field trip experience in each unit that I teach. I will research the resources available on the Internet and network with other English and History teachers in order to build a toolbox of resources that allow students to have this firsthand experience.

            The use of technology has not been a focus for my instructional planning or goals in the past; I now have a repertoire of technology tools that I have used and implemented in order to ensure my comfort with and understanding of their use. With this repertoire, I intend to increase my use of technology in meaningful way in my daily instruction. Additionally, I expect to promote the use of technology in my school and district-wide department through teacher-to-teacher trainings, workshops, and presentations. I will start with my co-teachers and the other teachers in my content and department by sharing the lessons and materials that we develop for our own classrooms.


References

Laureate Education, Inc. (Producer). (2011c). Program five: Cognitive learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011a). Program one: Understanding the brain [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011d). Program six: Spotlight on technology: Virtual field trips [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2011b). Program three: Instructional theory vs. learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Lever-Duffy, J., & McDonald, J. (2008). Theoretical foundations (Laureate Education, Inc.,

custom ed.). Boston, MA: Pearson Education, Inc.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom

instruction that works. Alexandria, VA: ASCD

Thursday, October 4, 2012

Cooperative Learning

Cooperative Learning can be enhanced by the use of technology tools in order to collaborate with other people outside of the school community, create multimedia artifacts, and use social networking to connect and share ideas.

Collaboration Tools
The use of online tools such as wikis, blogs, and voicethreads allow students to collaborate to complete task, give feedback to peers, and receive feedback (Pitler, Hubbell, Kuhn, & Malenoski, 2007). This interaction can increase student learning by providing new contexts and schema for processing and storing the information. These elements make it a prime example of social constructionism as students are actively engaged in creating an artifact while participating in conversation about the process and product (Laureate Education, Inc, 2011). Classroom websites and Edmodo are other online tools that can provide this same experience.

Multimedia
There are many websites and software applications that allow students to create multimedia presentations about what they are learning. Some excellent examples include Voice Thread, Photo Story, Power Point, and Animoto. These tools allow students to incorporate visual, audio, and interactive elements to incraese the impact on the audience. When students work cooperatively to create a multimedia artifact, they are again engaging in the creation and conversation about the learning process. By working cooperatively, not competitively, students also develop teamwork and delegation skills that are essential to the 21st century workplace (Partnership for 21st Century Skills, 2009).

Social Networking
The use of social networking has often been avoided by schools, although they offer an opportunity for communicating and connecting with students on their own turf. Through the use of safe, secure, and protected social networking websites, such as Edmodo, students can benefot from the same level of interaction they have on Facebook while working with content materials. This does not come without its own set of problems. Even one of the best classes I have worked with had a rogue student who posted inappropriate comments using a fake student. As teachers, we must also use all of the tools available to use to prevent the opportunity for this type of occurance. I learning my lesson and quickly secured the site so no other members could be added. This interaction has allowed students to gain new perspectives and enhance their understanding of content materials and multiple ways to solve a problem.

  Sources:

Laureate Education, Inc. (Producer). (2011). Program eight: Social learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Partnership for 21st Century Skills. (2009). P21 Framework Definitions. Retrieved 9/24/2012 from http://www.p21.org/storage/documents/P21_Framework_Definitions.pdf

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Voice Thread

Here is the link to my voice thread: https://voicethread.com/share/3485796/

Wednesday, September 26, 2012

Constructivism in Practice


The generating and testing of hypothesis is a strategy that can be applied across all content areas through problem based instruction (Pitler, Hubbell, Kuhn, and Malenoski, 2007). This strategy can incorporate a wide variety of other strategies that can result in improved student achievement. The concept behind generating and testing of hypothesis is very similar to that of Problem Based Instruction (PBI) in that they both engage students in solving real problems through the use of higher order thinking skills such as predicting, analyzing, and evaluating (Han and Bhattacharya, 2001; Pitler et al, 2007). These strategies are both examples of constructionism because students are creating something – a solution. The solution is an artifact because it is a real thing, although it may take many different forms. The theory of constructionism supports the use of highly engaging activities that result in students creating an artifact in order to allow them to make meaning and create their own understanding of the concept (Han and Bhattacharya, 2001; Laureate Education, Inc, 2011). There are many technology tools that can allow students solve problems through PBI and the generating and testing of hypothesis.

In a science class, students may use virtual labs in order to develop and test a hypothesis about flammability that may be too dangerous to complete in a classroom. They are creating data through this process and analyzing the data in order to evaluate their hypothesis. Spreadsheets can be used to collect the data in order to analyze it effectively. Students may use a wiki to collect and collaborate on the data asynchronously, as well as to provide feedback to other groups. Students could use any of a variety of possible presentation tools, Power Point, Prezi, or Animoto in order to share their results with the class, school, or community.

In a social studies class, students may use their knowledge of historical myths or legends to develop a question and hypothesis about the accuracy of details related to a major historical event such as the assassination of President Lincoln. Students can use virtual field trips and primary sources such as court documents, newspaper reports, and the writings of those directly involved in order to test their hypothesis.

These are just two examples of how constructionist theory can be supported in the classroom through the use of generating and testing of a hypothesis as part of Problem Based Instruction with the use of technology. It is imperative that students are working on real-world problems that are meaningful to them so that they are challenged and motivated. The supports that teachers establish in the development of the activity allow students to work within their zone of proximal development. The challenges that they create push students beyond that zone and into a deeper level of learning.

 

 

Sources:

Han, S. and Bhattacharya, K. (2001). Constructionism, Learning by Design, and Project Based Learning. In M. Orey (Ed.), Emerging Perspectives on learning, teaching, and technology. Retrieved 9/21/2012 from http://projects.coe.uga.edu/epltt/index.php

Laureate Education, Inc. (Producer). (2011). Program seven: Constructionist and constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, September 19, 2012

Cognitivism in Practice


Cues, Questions, and Advance Organizers

As a cognitive theory, cues, questions, and advance organizers provide an organizational framework for the information that students are learning (Pitler, Hubbell, Kuhn, & Malenoski, 2007). This helps to encode information into a student’s long term memory by developing connections to previous knowledge and creating a network model (Laureate Education, Inc, 2011). The use of graphic organizers, “thinking maps”, and brainstorming software, help make the connections between pieces of information or new and prior knowledge to create networks in the brain to improve the memory, or learning, of the material (Pitler, Hubbell, Kuhn, & Malenoski, 2007). I have used Inspiration and Thinking Maps with much success. By providing an organizer, or a framework for the information, students are able to visualize a location or connection for each piece of information. There are many free, online or printable graphic organizers available from sources such as http://www.eduplace.com/graphicorganizer/ or http://www.thinkport.org/technology/template.tp. After extensive use of these frameworks, I have seen students internalize the framework, identify the one that works for them, and identify the organizational structure of text based on knowledge of these frameworks. Internalizing is the ultimate example and goal of the cognitive learning theory – the learning and model become engrained in the student’s mind.

Cueing and questioning can be difficult to implement effectively without providing too much support or prompting. Pitler, Hubbell, Kuhn, & Malenoski (2007) give very good advice when they suggest that cues be “straightforward and provide students with a preview of what they are about the learn” (p. 77). This allows students to develop their own connections during learning and discover ideas and relationships independent of the teacher’s opinion. The use of an essential question can provide a strong and steady framework for learning through one question. Concept mapping can be used to develop the information from an advance organizer throughout the learning process. Students can use a tool such as http://www.spiderscribe.net/ to begin and develop the learning process. A concept map allows students to expand on the essential question and develop a response by organizing the ideas as they are acquired.

 

Summarizing and Note Taking

There are many technology tools that can help students develop summarizing and note taking skills and develop the cognitive framework to improve learning. The use of concept maps and graphic organizers can be used for these skills by providing an organizational structure for the information while allowing students to expand and connect based on their own prior knowledge. For example, students can use Inspiration or a concept map to connect ideas and add meaningful details to their notes (Pitler, Hubbell, Kuhn, & Malenoski, 2007). The use of technology can enhance this tool by allowing students to access and incorporate meaningful images to increase understanding and memory (Laureate Education, Inc, 2011). Many of the software applications include a tool for turning the visual organizer into an outline. This can provide another framework and help move from information gathering into the writing process (Pitler, Hubbell, Kuhn, & Malenoski, 2007). In addition to software such as Word or Inspiration, Web-based applications such as concept mapping tools and wikis can be used to turn this into a collaborative process.  

 

Experiential Learning

An important component to the cognitive learning theory is experiential learning (Laureate Education, Inc, 2011). While this may take different forms and hold a different value to theorists, it is the personal connection and experience that contributes to moving something from rote learning and short term memory to a personal experience and the long term memory. Experiential learning can take many forms, all of which hold some benefit to learning (Oxendine, Robinson, & Willson, 2004). From personal experience, I know that language immersion through study abroad can be a very effective way to move from text-book language learning to fluency and culture. While this is an expensive and time-consuming form of learning, virtual field trips can help students move beyond book learning and develop firsthand experience when travel is unrealistic due to limitations. Virtual field trips can also break the barrier of time travel by providing a virtual experience of a part or future location. As an English teacher, I have used the virtual field trip to the Globe Theater in order to help my students see what the theater experience was like in Shakespeare’s time. Allowing students to explore virtually provides them the freedom and curiosity that is often stifled in through teacher-centered instruction.

 

Sources:

Laureate Education, Inc. (Producer). (2011a). Program five: Cognitive learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Oxendine, C., Robinson, J., & Willson, G. (2004). Experiential learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved /1/2012, from http://projects.coe.uga.edu/epltt/
 

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, September 12, 2012

Behaviorism in Practice


Behaviorism as an educational theory states that students learn by receiving feedback to shape their behavior (Standridge, 2002). The basis of this theory began with Skinner and Pavlov's experiments with animal responses. To learn more about the history of behaviorism, click here. While some people question the effectiveness of behaviorism in today's classrooms, there are effective strategies that incorporate technology that are based in this theory (Laureate Education, Inc, 2011).

One strategy that incorporates technology with providing the feedback to shape behavior is reinforcing effort with spreadsheet software (Pitler, Hubbell, Kuhn, & Malenoski, 2007). This strategy reinforces the behavior of effort by providing visual feedback in the form of a spreadsheet, chart, or graph so that students can see the connection between the effort they put forth and the points or grades they earn. Teachers can create a rubric to using tools such as rubistar.4teachers.org so that students can evaluate their effort consistently. The feedback provided is visual and makes an abstract concept concrete. Students can make connections by looking at a bar graph with side by side comparison of effort and grade to make the connection. The result of shaping effortful behavior can be achieved with feedback that reinforces the effort with increased points or grades. This is a form of positive reinforcement because the student is gaining something from their behavior (Standridge, 2002).

Another strategy based in behaviorism is the use of technology to support homework and independent practice. Technology can make homework a more effective process by providing feedback without the presence of a teacher. This may happen through the use of collaborative tools, multimedia capabilities, websites, or software applications (Standridge, 2002). Homework and practice are only useful if they are meaningful. One examples would be to have students use wikis such as wikispaces in order to collaborate asynchronously with each other and the teacher while providing feedback through the comment posts. They can also play educational games, such as those available on Internet4Classrooms, to practice skills and receive immediate feedback and error correction.

The true connection between technology and behaviorism is the ability to shape a behavior by providing immediate feedback; in the past this was only available through human contact. The availability of technology increases the opportunity for behaviorism to have a renaissance. It is important to remember, however, that the feedback provided by technology cannot replace the feedback provided by a human. Most learning is not as clear as a right or wrong answer, but many skills can be reinforced and internalized through the use of technology as one of many strategies applied.


Sources:

Laureate Education, Inc. (Producer). (2011). Program four: Behaviorist learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Standridge, M. (2002). Behaviorism. In m. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved 9/1/2012 from http://projects.coe.uga.edu/epltt/

Sunday, August 12, 2012

Final Reflections on EDUC 6710 - The Impact of Technology on Education, Work, and Society


Dr. David Thornburg (2004) focuses the discussion of technology integration by distinguishing between doing things differently and doing different things. This distinction defines the change in my approach to integrating technology in the classroom. With a focus on preparing students for a 21st century workplace, a new skill set will be incorporated into the curriculum with a grassroots effort from the bottom up.  This change in approaches will require a change in teaching to engage students in meaningful activities that reflect their interests and abilities (Prensky, 2008). This student centered focus with the use of tools that many teachers may not be comfortable with, may be a challenge for some teachers and an inspiration to others. I have enjoyed the exploration of new tools and the potential for meaningful and effective instruction that they may bring to my classroom.

Reflections on EDUC 6710 – The Impact of Technology on Education, Work, and Society

The required elements of this course for creating a weblog, working on a wiki, and publishing a podcast were intimidating. However, the discussion of using these tools is meaningless without the application. Weblogs are tools that eliminate the limits of the classroom and class period while storing and sharing the learning of a student or class (Richardson, 2010). After posting to a blog as part of an assignment, I developed buy-in minutes later when I received a response from the blog host. The dialogue that was created was meaningful and asynchronous, allowing me to share ideas with a teacher in another state with a very different skill set. This globalization is what Friedman (2005) refers to in his article “It’s a Flat World After All”. By completing a group project on a wiki for the course, the pros and cons of collaborative task completion on wikis became very clear and allowed me to evaluate specific guidelines that would be needed to prevent some of the cons from interfering with students’ success on wiki projects in my classroom. Most surprisingly, I found the podcast easy and fun to create. Podcasts offer the ability to listen to or watch a brief presentation at your convenience. This is a tool I would have likely avoided out of fear of the unknown and will now be certain to incorporate into my classroom immediately.

The 21st century skills that students will need for success in the 21st century workplace include collaboration, the use of technology, and problem solving (Partnership for 21st Century Skills, no date). This shift from content information to applicable skills requires a shift in approaches within the classroom. Teachers are no longer the great provider of information as students have access to all the information we have, and more, through the internet; therefore, this shift should be naturally occurring and driven by the needs of the student. Teachers will need to learn more about the background knowledge, experiences, and interests of their students in order to develop and deliver effective instruction (Richardson, 2010; Prensky, 2006). In order to develop the skills of problem solving and collaboration, classroom instruction needs to be student centered instead of teacher centered. Students need the opportunity to develop these skills through experimentation, guided instruction, and collaborative learning. Teachers need to step away from the front of the classroom and create a learning environment that focuses on the student, the learning process, and “constructionism”, Papert’s theory defined by Dr. Chris Dede and Dr. David Thornburg as students learning through the process of creating artifacts (Laureate Education, Inc, 2010). This is an important step in maintaining the engagement of students while developing skills they will need for the modern workplace.

Life-long learning and education has always been an important part of being a teacher. It has never been more necessary than now. With the fast rate at which technology is currently changing, teachers need to continue learning about new technologies and more effective ways to incorporate technology in the classroom (Keengwe, Onchwari, and Wachira, 2008). Additionally, continuing education will allow teachers to model for students the importance and interest in life-long learning, which is otherwise a difficult skill to teach (ISTE, 2008). Just as I am continuing my education now in order to keep up with the changes in students today, I will need to continue this process in order to be effective throughout my career.

Armed with the knowledge, research, and experience of using technology to increase the effectiveness of instruction and preparing my students for the modern workplace, I also need to promote change. Many of the articles I have read are five to ten years old, and still the changes they support are not incorporated in current school policies. Many of the 21st century skills, especially those related to collaboration and problem solving are incorporated in the Common Core Curriculum that is being implemented in my state starting this year (National Governors Association Center for Best Practices, Council of Chief State School Officers, 2010). The implementation of this change provides me with a platform for advocating for and implementing change. I will be able to use the new standards and my new knowledge in order to design and implement new lessons and activities with students. As these are directly related to our new curriculum, I will be able to share these ideas with my administrators and colleagues in order to make change in my school. Student achievement data is always being collected and I will monitor it closely for improvements as the instruction becomes focused on 21st century skills. Additionally, the behavior data (measured by the number of office referrals) will likely reflect an increase in student engagement. If the data shows changes in these areas, I will be more likely to gain support from administrators and other teachers for the continued and increased implementation of technology and student-centered activities. We may also be able to use this data to acquire funding for more technology and access to technology that is currently blocked. This is a time for change in education and I am now prepared to be an agent of that change.



Long Term Goal Setting

Goal #1: Incorporate the meaningful use of blogs, wikis, and podcasts in my classroom on a regular basis so that my students can independently work with these tools.

Developing these skills in my students will provide them with distinct advantages as they complete their education and enter the work force. By incorporating collaborative learning, technology, and problem solving, my students will develop key skills identified for success in the 21st century workplace (Partnership for 21st Century Skills, no date). This will require direct instruction, modeling, and scaffolding so that students can become proficient and productive in the use of these tools. Accomplishing this goal will require extensive planning so that all content goals are incorporated effectively, technology is available and working, and students are effectively prepared for learning. The biggest challenge in achieving this goal will be access to the appropriate websites on the school computer network. Prensky (2008) describes my school when he explains that many have restricted access because they believe that it will have a negative effect on education. I will need to work with my technology coordinator and students to identify blog and wiki sites that may work in school, as well as sites that students may be able to access from home or the community. I plan to use my students’ knowledge and expertise in the area of technology to identify the best ways to work around this road block.

Goal #2: Provide my students with opportunities to collaborate with others in another city, state, or country

Globalization is a major area of need for my students, many of whom have never traveled to the city they live 10 miles away from. In order to develop their skills in collaborating with people they do not know or meet with face to face, I may begin by designing a collaborative activity with another school in our district. From there, I will need to identify connections with people in other states or countries who would like to participate in a similar activity. Access to collaborative websites sites such as wikis and blogs are blocked at my school which will present a challenge in their use for these activities. As we develop collaborative activities within the school district and state, I will appeal to the school district in regard the use of wikis and blogs in school with evidence collected through student work and progress. I hope that the engagement of my students will be reflected in their learning and evident to policy makers and school leaders.

Self-Assessment Checklist for Technology Integration Practices

At this time, my responses to most of the checklist statements have not changed. However, I will need to review the checklist at the end of the first semester to determine if my implementation of practice and use of technology have changed as a result of this course. I specifically hope to see a change in my ability to promote the use of technology and the instruction in 21st century skills with other teachers in my department. Through collaborative planning and team teaching, I hope to not only increase my own use of these skills, but create big picture change by impacting multiple classrooms.

Sources:

Friedman, T. (2005, April 3). It's a flat world, after all. The New York Times. Retrieved from http://www.nytimes.com

International Society of Technology in Education (ISTE): NETS for Teachers 2008. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards /NETS_for_Teachers_2008.htm

Keengwe, J., Onchwari, G., & Wachira, P. (2008). The use of computer tools to support meaningful learning. AACE Journal, 16(1), 77–92

Laureate Education, Inc (2010). Transforming the Classroom with Technology, Parts 1 and 2 [Video]. (Available from Walden University).

National Governors Association Center for Best Practices, Council of Chief State School Officers (2010). Common Core State Standards. National Governors Association Center for Best Practices, Council of Chief State School Officers, Washington D.C.

Partnership for 21st Century Skills. (n.d.). A report and mile guide for 21st century skills. Washington DC: Author. Retrieved from http://www.p21.org/images/stories/otherdocs/p21up_Report.pdf

Prensky, M. (2006). Listen to the natives. Educational Leadership, 63(4), 8–13.

Prensky, M. (2008, March). Turning on the lights. Educational Leadership, 65(6), 40–45.

Richardson, W. (2010). Blogs, wikis, podcasts, and other powerful web tools for classrooms (3rd ed.). Thousand Oaks, CA: Corwin.

Thornburg, D. (2004). Technology and education: Expectations, not options. (Executive Briefing No. 401). Retrieved from http://www.tcpdpodcast.org/briefings/expectations.pdf

Tuesday, July 24, 2012

The Tale of Two Digital Natives - Podcast

Marc Prensky (2001) coined the term “digital native” to describe the children who have been raised immersed in digital media. These children have been exposed to multimedia and technology tools their entire lives (Prensky, 2001; McHale, 2005). Prensky (2001) describes how digital natives are fundamentally different learners as a result of changes in the brain based on this life-long exposure to digital media. In this podcast, I will introduce you to two young ladies who are both digital natives. Despite this similarity, they present very different learning profiles that serve as a reminder to educators that the digital age is only increasing the demand for variety in the classroom. 
Podcast - The Tale of Two Digital Natives

Sources:

McHale, T. (2005). Portrait of a digital native. Technology & Learning. Retrieved from http://www.techlearning.com/article/portrait-of-a-digital-native/42941

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5).

Thursday, July 19, 2012

The Partnership for 21st Century Skills - A Review


The Partnership for 21st Century Skills has a well-developed website that clearly promotes the mission “to serve as a catalyst to position 21st century readiness at the center of US K12 education by building collaborative partnerships among education, business, community and government leaders.” It provides a wealth of resources for educators ranging from research to practice that explain the need for and demonstrate the best practice of 21st Century skills in the classroom. Beginning with the interactive graphic explaining the P21 Framework, the website is user-friendly and easy to navigate.

One tool available on the website that is particularly relevant is the P21 Common Core Toolkit: AGuide to Aligning the Common Core State Standards with the Framework for 21stCentury Skills.  Through the use of clear charts and side-by-side comparison, it was clearly demonstrated how the Common Core Standards are already clearly aligned with 21st Century Skills. However, this resource also includes a discussion of the 21st century skills that are not directly included in the Common Core Standards and ways to ensure that they are still incorporated into classroom instruction. Creativity and innovation are the areas identified by the tool as lacking in the Common Core Standards, but easily integrated with the suggestions provided.

The Partnership for 21st Century Skills as has a State Leadership Initiative. States that have developed standards, assessments and professional development that align with 21st Century skills can apply for this status. The website provides links to the initiatives and resources of the sixteen states that are currently involved. It is unclear if these states benefit from this status, besides having highly effective education programs. It appears that all of the resources are available to all users. Unfortunately, further investigation was impossible as several of the links on the 21st Century States page were broken.

In the P21 FAQs, they identify the effectiveness and reach of their influence under “Is P21’s model making a difference?”They list states that have incorporated the skills they promote, assessments that include critical thinking, and membership. However, there is very little support for direct impact. For example, the website does not indicate what results the state initiative participants are seeing in their schools. They provide examples of 21st Century skills being incorporated into curriculum, but do not explain how or if they had any impact on that happening. Was the developer a member of p21? Did the state make those changes as a result of the State Leadership Initiative? There are many institutions, researchers, politicians, and educators that value these skills and work to have them implemented in classrooms. It would be more effective if there was a more direct correlation between The Partnership for 21st Century Skills and their impact.

The Partnership for 21st Century Skills is providing a valuable resource for educators and policymakers. As an educator, the resources provided can support the daily integration of these skills into content area classrooms through useful classroom examples and tools. It can also justify the need to do so when questioned by others, whether they be administrators, teachers, students, or parents. The information provided makes it clear that students and teachers need to prepare for changes in approach, process, and thinking in order to be effective, employable, and educated.

Tuesday, July 3, 2012

Utilizing Blogs in the Classroom


In my 10th grade English class, I would like to create a blog for discussion topics for students and building community. I would use the community building aspect to build the basic blog skills and familiarity with accessing the blog. Then, I will add discussion topics that allow students to respond to a content related topic and respond to each other’s ideas.

I would like to begin by establishing a blog that shares the course syllabus, classroom expectations, and class work and homework assignments. This would allow for increased communication with parents and students and provide a resource for students who need an alternative method for keeping track of and turning in assignments. I would set up a separate blog for each of the 3 sections I teach in order to keep the assignments and due dates clear for each class. It will also help keep me organized. This part of the blog will allow for some training with access and communication. We will use some class time to access the blog and make sure that all students are familiar with accessing and navigating the blog independently.  

A few weeks into the semester, I will add a discussion component to the blog. I will post discussion questions/topics/prompts on the blog and ask students to respond to the prompts as well as to each other. I will provide students with a rubric so that they have a clear understanding of the expectations. We will also complete a practice activity using the rubric to score anonymous blog postings. The discussion prompts I will use will relate directly to the content we are covering. I would like to use application, analysis, and extension questions as prompts so that students are extending their knowledge to develop new understanding about content. This may include literature, grammar, or the writing process.

Using the blog to discuss extension, application, and analysis questions will enhance the students’ learning through increased access to higher level thinking questions with the support of additional responses from classmates. I hope that it will develop a sense of community within the classes as students extend their interactive learning outside the classroom. This extends our class time beyond the 83 minutes in the school schedule and eliminates some of the time pressures that the school schedule creates. It also creates rich, meaningful “homework” assignments that would replace worksheets and rote practice activities. The blog would also be a great opportunity to work on communication and writing skills. I find that my students do very little writing and therefore struggle with communicating effectively in writing. If they become engaged in the use of the blog, the significant increase in the amount of writing they do will likely have a positive impact on their writing skills.

Wednesday, June 27, 2012

Practicing what I preach

As an instructional leader in my school, I am often promoting the use of technology in instruction. This is especially true for teachers with students with disabilities. I share ideas about technology helping provide equal access to the curriculum and increasing the effectiveness of students' accommodations. However, I am not strong with the use of technology myself and have a small bag of "tech-savvy" tricks that I pull from. Today I will begin the journey of practicing what I preach.