The exploration of technology uses in assessment has helped
me move forward in the actions stage of my GAME plan. Through the reflection
and discussion over the past two weeks, I have been able to develop plans for developing
individualized activities based on the needs of my students. I have been able
to develop some specific strategies and tools based on the UDL guidelines that
allow students a variety of ways to demonstrate their learning (Center for
Applied Special Technologies, 2011). In addition, I have explored the use of
the iTouch and iPads that are available in my school.
The information I need is readily available and I am
pleasantly surprised and pleased with the willingness of my colleagues to
assist me with this goal. In addition to the technology teacher who I believe
now considers me a project, another colleague in my department who has readily
used iPads volunteered to train me in the basics and demonstrate some of his
favorite apps for student use. Additionally, this colleague, who is leaving my
school for a leadership position next year, has volunteered to return in the
fall to train my content team so that we can all access the same technology for
teaching. While the over-abundance of online resources continues to overwhelm
me, I am finding people willing to share their knowledge and experience with me
to save me some time and energy.
On that note, one of the lessons that I have learned is that
many of the educational applications intended for school use are fun and
engaging, but do not align to content standards. Cennamo, Ross, and Ertmer
(2009) and Dr. John Ross (Laureate Education, Inc., 2011) warn against using
technology for the novelty and encourage focusing on the use of technology to support
content standards. This is likely the biggest potential trap for me to fall
into on my path to success. Even the colleague who I have seen use the iPads
very successfully has been guilty of this on occasion.
The lingering question I have is how to measure the impact
of technology. How do you if the technology is the reason students are achieving?
Is there a way to measure and show a causal relationship? I believe that technology
can make learning more engaging and develop a new skill set that will benefit
students. However, I also remember being very engaged in parts of my education
that did not use any technology, choice, projects, or games. Good teaching may
be facilitated by technology, but we cannot forget about the need for good
teaching.
I am more confident than ever that my GAME plan is achievable!
References
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful
classroom use: A standards-based approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Center for Applied Special Technologies, 2011. Universal
design for learning guidelines. Retrieved May 21, 2013 from http://www.udlcenter.org/sites/udlcenter.org/files/updateguidelines2_0.pdf
Laureate Education, Inc. (Executive
Producer). (2009). Assessing student learning. Baltimore, MD: Author.